Module 1 Activity Research

Weekly Activity

Minh Vo


Project 1


Module 1

I was introduced to physical computing by exploring sensors, microcontrollers, and digital prototyping through weekly activities and a final prototype. I also learned guerilla prototyping methods and chose between an Art or Design path to develop an interactive experience that integrates physical data and experiential design.

Activity 1

In this first demo in class, I discovered and learned how to connect Arduino Uno to the codes written on IDE. In this case, the code asks the LED light to blink. I learned that it's important to connect the right wire:  red wire is for voltage and black wire for ground. The second sketch is about connecting Arduino to breadboard The third sketch is about how to resistor connect to Arduino and alter the code on IDE The fourth sketch shows how to use resistor to connect two LED lights simultaneously The fifth sketch shows how to use resistor and apply a push putton to turn on the LED light for each press

Activity 2

We were first introduced to the Arduino Sensor Kit for our first demo. We connected to the laptop and followed the live demo from Steve. I learned that Arduino can be attached to the sensor board to test different things. Next, we connected the sensor kit to the code on the IDE. Steve was showing us the types of errors we might encounter and how to correct them. The reason for the encountered error on the screen was that the plug-ins from Library Manager were not installed properly. Therefore, Steve showed us the two important plug-ins for this demo which were <em>Arduino_Sensorkit</em> and <em>Seeed_Arduino_AHT20</em>. Without these corrected plug-ins, the error will continue to occur, and the sensor won't work when tested on mobile. We tested out the demo on Temperature Humidity Control using the mobile and Arduino sensor kit. Initially, I experienced issues with the connection. Everything plugged in correctly, but I did not receive any temperature indication on the mobile app. We figured out that I had use the wrong Protopie file. I removed the old Protopie file and replaced it with the new one. It worked properly. At the end of the class, due to the issue with Protopie Enterprise, we ran out of time and were unable to complete the second demo. Steve was showing us the possibilties of Arduino to extend the future project imagination. He advised that if we work with <em>Makey Makey</em>, it will be a personal project, but if we decide to work with <em>Arduino</em>, it has to be at least two people working together.

Activity 3

In this first step of demo, we need to connect the Serial Monitor and test if it connects with the Arduino sensor kit by turning on the knob and check if the number changes. Then, we connect to the Arduino Serial Next, we create something to a 3D Sphere Object to attach the Serial data Once we connect the Serial data to the Sphere, we can add the ramp to change the highlight and the color of the Sphere I struggled to complere the last step because there was some issues with the select1 and serial1. I could not get the channel work and it did not connect to datto1 > math1 > null1

Research Activity


WGSN Consumer Trend Research

From the WGSN research, I chose Forging Connection and Autonomous Indoor Gardens. Forging Connection stood out because it addresses loneliness and the need for simple, inclusive ways for seniors to communicate. Autonomous Indoor Gardens caught my interest as it explores sustainability and self-sufficiency, helping people feel more independent and resilient at home.

Forging Connection

Technologies designed to reduce social isolation by simplifying communication tools and building digital or in-person communities for seniors.

What makes this category unique is that it directly addresses one of the most human challenges of ageing: loneliness. Unlike many tech categories that focus on efficiency or entertainment, Forging Connection is about designing tools that remove barriers to communication and make it effortless for seniors to maintain meaningful relationships. The report highlights how one in four older adults experience social isolation, which makes this focus especially urgent. An example illustrated this trend is Dossy's tablet (Australia).

⭐️ Key statistic: One in four older adults globally experiences social isolation (WHO). In APAC, loneliness rates are particularly high: 40% in India, 36.6% in China, and *9.7% of South Korean elders live alone.
⭐️ Why it matters for my choice: These numbers highlight how widespread and urgent the problem of loneliness is among seniors. It influenced your choice because this category directly tackles a real, measurable human need — reducing isolation through accessible communication tools and community-building.

Autonomous Indoor Gardens

Self-sustaining AI-managed ecosystems that grow plants with minimal intervention, promoting nutrition and ecological independence.

This category stands out because it combines sustainability, food security, and wellbeing into a single home system. What makes it unique is the idea of a self-sustaining, AI-managed ecosystem that can grow food with minimal human effort, while also bringing nature into domestic spaces. The report positions this as more than just convenience — it is about resilience, independence, and reducing reliance on external resources. An example illustrated this trend is Gardyn’s (US) Hydroponic Indoor Tower.

⭐️ Key statistic: In the US, households spent an average of $616 on gardening in 2022, an increase of $74 from 2021, with younger households (18–44) driving most of the growth.
⭐️ Why it matters for my choice: This rising investment shows a growing cultural and generational interest in gardening and self-sufficiency. It supports the choice of this category because it proves consumers are already shifting toward sustainability and resource independence, making autonomous indoor gardens a timely and relevant direction for innovation.

Source: WGSN. Dossy‘s (Australia) ’one-tap-to-connect’ philosophy enables seniors to engage with loved ones or chat with community volunteers when desired Source: WGSN. Gardyn’s  (US) Hydroponic Indoor Tower is a vertical indoor gardening system that uses AI tech to automate water and light schedules, enabling users to cultivate up to 30 plants in a compact space, promoting sustainable and efficient gardening

WGSN Personas Research

I selected The Energisers and The New Independents because they align with my chosen trends. The Energisers value joy, play, and social connectedness, which connects directly to Forging Connection and the need to reduce loneliness. The New Independents focus on self-sufficiency and transparency, which matches the goals of Autonomous Indoor Gardens. I found these personas meaningful because they highlight both the emotional and practical sides of how people want to live in the future.


The Energisers

Energisers seek joy, play, and social connectedness to counter stress and loneliness. They value creativity, curiosity, and community, seeing play as a fundamental way to support wellbeing across all ages.

• Largest generational impact: Alphas, Gen Z, Millennials, Gen X, and Boomers.
• This persona spans all age groups, showing that the pursuit of joy, play, and social connection is not limited to youth but resonates universally across generations.

• Behaviours: They see play as important for learning and staying connected.
• Buying Priorities: They want fun and joyful products that bring people together.
• Actions: They use play and joy on purpose to improve wellbeing and community.

The New Independents

New Independents prioritise self-sufficiency, resilience, and transparency in a world of distrust. They value independence and accountability, seeking solutions that give them control, peace of mind, and long-term sustainability.

• Largest generational impact: Gen Z, Millennials, and Gen X.
• This persona is strongest among younger to mid-life generations, who are navigating misinformation, distrust in institutions, and a growing desire for resilience and independence.

• Behaviours: They don’t trust big systems and believe in taking care of themselves.
• Buying Priorities: They look for honest, sustainable, and high-quality products.
• Actions: They demand transparency and want brands to prove they are trustworthy.

Source: WGSN. Humor is the most effective remedy for Energisers to reduce stress and anxiety in a world that is becoming more fragmented. Source: WGSN. New Independents hold the view that personal actions can enhance the welfare of the community in their pursuit of trust and accountability.

HMI Research

I identified problem spaces for both trends and turned them into How Might We statements. For Forging Connection, the focus was on reducing digital barriers and making communication easier for seniors. For Autonomous Indoor Gardens, the focus was on food independence and building trust in autonomous systems.

The Energisers

Two Problem Spaces

• Many older adults feel disconnected and lonely because existing communication tools are too complex or intimidating.
• Seniors struggle with small icons, confusing navigation, and unfamiliar tech symbols, which prevents them from easily connecting with family and communities.

Two HMI/HMW Statements

• How might we design communication tools that feel simple and joyful, so older adults can connect with loved ones without fear or confusion?
• How might we reduce digital barriers so seniors can interact with communication tools more naturally and confidently?

The New Independents

Two Problem Spaces

• People worry about food security and over-reliance on fragile supply chains, especially in times of crisis or climate change.
• Consumers want to see exactly how resources like water, light, and nutrients are managed in smart systems, but many products lack clear, accessible feedback.

Two HMI/HMW Statements

• How might we build indoor garden systems that give households more independence from fragile food supply chains while being easy to maintain?
• How might we help people trust autonomous gardens by making resource use easier to understand?

How might we reduce digital barriers so seniors can interact with communication tools more naturally and confidently? How might we help people trust autonomous gardens by making resource use easier to understand?

Project Path

I decided to take the Design path for Forging Connection because it requires user testing to make communication tools truly accessible. For Autonomous Indoor Gardens, I chose the Art path since it encourages curiosity and exploration with sensing technologies. I also chose to work collaboratively for both categories, as teamwork brings diverse skills and perspectives that make the projects stronger.

Forging Connection

I would work collaboratively on Forging Connection because designing for loneliness and accessibility needs different perspectives. Working with others helps me test ideas and create solutions that feel more inclusive and effective.

One direction could be creating a simple communication tool for seniors that reduces digital barriers and makes connecting with family and communities effortless. Using Protopie for usability testing. This idea comes from the WGSN insight on loneliness in older adults, the Energisers persona’s focus on joy and connection, and the HMW question about helping seniors interact more naturally. I would take the Design path here because testing with seniors is essential to make sure the tool is usable and inclusive. Working collaboratively also makes sense, since accessibility and communication design benefit from multiple perspectives.

I want to design a tactile communication device for seniors that replaces complex screens with simple physical interactions. Using ProtoPie and Arduino, I plan to build a prototype that lets users send or receive messages through buttons, lights, or gentle vibrations.

Autonomous Indoor Gardens

I would also work collaboratively on Autonomous Indoor Gardens since it combines design, sustainability, and technology. A team approach makes sense here because collaboration can bring together skills that make the project stronger and more innovative.

Another direction could be developing an AI-driven indoor garden pod that grows food independently while creating a calming presence in the home. Using Protopie for usability testing. This aligns with the WGSN trend toward sustainability and resilience, the New Independents persona’s need for self-sufficiency, and the HMW question about building trust in autonomous systems. I would follow the Art path here because this area is still experimental, and curiosity can guide the exploration of sensors, light, and recycling systems. Working collaboratively would allow the project to combine design, tech, and sustainability skills to create something more robust and innovative.

I want to create an interactive plant system that turns real environmental data into sensory feedback. With TouchDesigner and Arduino, I will connect sensors that measure light, moisture, and temperature to generate visuals or sounds that reflect the plant’s state.

Using ProtoPie and Arduino, I plan to build a prototype that lets users send or receive messages through buttons, lights, or gentle vibrations. With TouchDesigner and Arduino, I will connect sensors that measure light, moisture, and temperature to generate visuals or sounds that reflect the plant’s state.

Project 1 Concept


Project 1 Concept

Concept: An Intelligent Social Companion for Seniors

Goal:

The device aims to support seniors with limited mobility by combining daily assistance, communication, and entertainment into one accessible, voice- and touch-driven device. Its purpose is to reduce loneliness, promote independence, and help seniors reconnect with their local or online community in fun and meaningful ways.

The device is a personal assistant and social connection hub explicitly designed for seniors who may have trouble moving around or using smartphones. The device features a soft, circular tabletop design with large illuminated touch areas and built-in voice control. Using Arduino for sensors and feedback, and ProtoPie to prototype the interface, The device helps seniors manage tasks and socialize easily through natural voice and light interactions.

• Daily assistance: Seniors can use simple voice commands to set medication reminders, check the weather, or play their favourite music. The device responds with soft light cues and friendly voice feedback, ensuring clarity even for users with hearing or vision challenges.
• Community connection: The device connects to an online platform that shows who in their community is currently available to chat — whether it’s a neighbour, a family member, or another senior user. The user can say “Find someone to talk to,” and The device will suggest or connect them instantly.
• Social and entertainment features: The device can read short news updates, tell jokes, or play memory and trivia games, bringing a sense of fun and routine interaction to the user’s day.
• Accessibility: Large tactile buttons, glowing LED rings, and gentle vibrations help users with reduced dexterity or vision identify functions and receive feedback effortlessly.

The device is designed to feel friendly and alive, using warmth, voice, and subtle animation to create companionship rather than just function.

Image generated by Minh Vo using Adobe Firefly, “The device: A Modern Communication Device for Seniors,” generated in October 2025. AI-generated concept visualization created to illustrate an original design concept for academic purposes.
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